Tidal
GPU-driven water system for Unity URP
Tidal is a high-performance water system for oceans, lakes, and large-scale water surfaces. It uses GPU FFT simulation and scalable rendering to deliver realistic waves with predictable performance.
URP GPU FFT Scalable Editor Tools
Platform Support
Requires compute shaders and modern GPU features. See the Compatibility page for full details.
Fully Supported
- Windows (DX11 / DX12)
May Work
- macOS (Metal)
- iOS / Android (high-end devices)
- VR
- Consoles
Not Supported
- WebGL