Tidal URP
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Tidal

GPU-driven water system for Unity URP

Tidal is a high-performance water system for oceans, lakes, and large-scale water surfaces. It uses GPU FFT simulation and scalable rendering to deliver realistic waves with predictable performance.

URP GPU FFT Scalable Editor Tools

Platform Support

Requires compute shaders and modern GPU features. See the Compatibility page for full details.

Fully Supported
  • Windows (DX11 / DX12)
May Work
  • macOS (Metal)
  • iOS / Android (high-end devices)
  • VR
  • Consoles
Not Supported
  • WebGL

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