Drawers — Save Slots
A drawer is a named save file. Switch between them to implement multiple save slots, per-player profiles, or a separate settings file.
API
static void SetDrawer(string name) static void SetDefaultDrawer() static string ActiveDrawer { get; } static bool DrawerExists() static void DeleteDrawer() static string[] GetAllDrawerNames() static void CopyDrawer(string source, string destination) static void DeleteAllDrawers() Switch Slots
Vault.SetDrawer("save_slot_1");
Vault.Save("gold", 500);
Vault.SetDrawer("save_slot_2");
Vault.Save("gold", 1200);
// Switch back to the built-in default drawer
Vault.SetDefaultDrawer(); Check Before Loading
// Check if a slot exists (new game vs returning player)
Vault.SetDrawer("save_slot_1");
if (!Vault.DrawerExists())
{
StartNewGame();
return;
} List All Slots
string[] saves = Vault.GetAllDrawerNames()
.Where(n => n.StartsWith("save_slot_"))
.ToArray(); Copy & Delete
// Auto-backup before overwriting
Vault.CopyDrawer("save_slot_0", "save_slot_0_backup");
// Wipe everything (reset game / dev tool)
Vault.DeleteAllDrawers(); Use SetDefaultDrawer() as a shortcut to switch back to the built-in "default" drawer.