Luminance SSR

Platform Support #

PlatformStatusNotes
Desktop (Windows / macOS / Linux) & ConsoleFull supportPrimary target. Desktop-class GPUs.
WebGLSupportedA portable mip path handles WebGL's float-texture mip limitations.
MobileWorks - profile firstSSR is a heavy effect. Lower Max Steps, disable Use Backface Depth, and profile before shipping to a mobile target.
VR / XRNot supportedReflections are reconstructed from a single eye's matrices, so stereo rendering will not resolve correctly in this version.

VR / XRNot supported in v1.0. Reflections are reconstructed from a single eye's matrices, so stereo rendering will not resolve correctly. If you are targeting VR, this asset is not suitable yet.

Honesty first If a target isn't listed as Full support, validate it for your specific project before committing - SSR is demanding and platform behavior varies.