Platform Support #
| Platform | Status | Notes |
|---|---|---|
| Desktop (Windows / macOS / Linux) & Console | Full support | Primary target. Desktop-class GPUs. |
| WebGL | Supported | A portable mip path handles WebGL's float-texture mip limitations. |
| Mobile | Works - profile first | SSR is a heavy effect. Lower Max Steps, disable Use Backface Depth, and profile before shipping to a mobile target. |
| VR / XR | Not supported | Reflections are reconstructed from a single eye's matrices, so stereo rendering will not resolve correctly in this version. |
VR / XRNot supported in v1.0. Reflections are reconstructed from a single eye's matrices, so stereo rendering will not resolve correctly. If you are targeting VR, this asset is not suitable yet.
Honesty first If a target isn't listed as Full support, validate it for your specific project before committing - SSR is demanding and platform behavior varies.