Tuning Recipes #
Crisp mirror floor
- Material Smoothness ≈ 0.9-1.0.
Intensity ≈ 0.8-1.2, Fresnel Power ≈ 2-3 (more face-on reflection).Use Backface Depth on; Max Steps 128-256 for long room-length reflections.
Subtle, realistic gloss
- Smoothness ≈ 0.5-0.75; let roughness blur the reflection naturally.
Intensity ≈ 0.4-0.6, Fresnel Power ≈ 4-6 (reflection mostly at grazing angles).
Reflections cut off too early
- Raise
Max Steps. - Lower
Edge Fade if the fade starts too far from the edge. - Remember the target must be on screen - tilt the camera so the reflected geometry is visible.
Smear behind objects / doubled reflections
- Enable
Use Backface Depth for true thickness. - If it's off, lower
Thickness until the smear disappears (but not so low that hits vanish).
Holes behind foreground objects
- Raise
Gap Fill toward 6-8 to spread neighboring reflection across the gap (blurrier). - Set
Gap Fill to 0 if you prefer crisp reflections with visible gaps.