Luminance SSR

Settings Reference #

All settings live on the SSR Renderer Feature in your Universal Renderer Data asset, grouped by header. Defaults shown are the shipping values.

Look

SettingType · DefaultDescription
Intensityfloat · 0.6 (0-2)Overall reflection strength.
Fresnel Powerfloat · 4.0 (0.1-8)Angular falloff. Higher concentrates reflections toward grazing angles; lower is more uniform face-on.
Edge Fadefloat · 0.15 (0-1)Fades reflections toward the screen edges, hiding the hard cutoff where screen data ends.
Darkeningfloat · 0.0 (0-1)Fades reflected color toward black with traced distance. 0 = off.
Darkening Distancefloat · 5.0 (≥0.001)Distance at which darkening reaches full strength.

Quality

SettingType · DefaultDescription
Max Stepsint · 128 (8-2048)Maximum ray-march steps. Higher = longer reflections. Because of Hi-Z, the practical cost grows far slower than the raw number.
Thicknessfloat · 0.15 (0.001-1)Surface thickness tolerance for hit acceptance. Used when Use Backface Depth is off. Too low → reflections drop out; too high → back-of-object smear.
Gap Fillfloat · 4.0 (0-8)How far the fill reaches across occlusion gaps (the "reflection shadows" closer objects cast). 0 = off; unfilled gaps keep the scene color.

Advanced

SettingType · DefaultDescription
Use Backface Depthbool · trueExtra front-face-culled depth pass for real per-object thickness, so rays passing behind an object are rejected. Costs one opaque pass. Turn off to rely on the constant Thickness.
Max HiZ Mip Overrideint · 0 (0-16)Caps the pyramid level the ray skip may reach. 0 = automatic. Lower it slightly if you see rays "tunneling" past thin geometry at long range.
Pass EventRenderPassEvent · After Rendering SkyboxWhere the passes inject in the frame. The default lets reflections include opaque geometry and the rendered sky. Move earlier to exclude the sky.

Debug

SettingType · DefaultDescription
Debug Viewenum · OffReplaces the reflection with an intermediate value (normals, reflected direction, depth, etc.) for inspection. Keep Off for normal rendering.

MovedDebug View used to sit under Advanced. It now has its own Debug section, collapsed by default.