Settings Reference #
All settings live on the SSR Renderer Feature in your Universal Renderer Data asset,
grouped by header. Defaults shown are the shipping values.
Look
| Setting | Type · Default | Description |
|---|
Intensity | float · 0.6 (0-2) | Overall reflection strength. |
Fresnel Power | float · 4.0 (0.1-8) | Angular falloff. Higher concentrates reflections toward grazing angles; lower is more uniform face-on. |
Edge Fade | float · 0.15 (0-1) | Fades reflections toward the screen edges, hiding the hard cutoff where screen data ends. |
Darkening | float · 0.0 (0-1) | Fades reflected color toward black with traced distance. 0 = off. |
Darkening Distance | float · 5.0 (≥0.001) | Distance at which darkening reaches full strength. |
Quality
| Setting | Type · Default | Description |
|---|
Max Steps | int · 128 (8-2048) | Maximum ray-march steps. Higher = longer reflections. Because of Hi-Z, the practical cost grows far slower than the raw number. |
Thickness | float · 0.15 (0.001-1) | Surface thickness tolerance for hit acceptance. Used when Use Backface Depth is off. Too low → reflections drop out; too high → back-of-object smear. |
Gap Fill | float · 4.0 (0-8) | How far the fill reaches across occlusion gaps (the "reflection shadows" closer objects cast). 0 = off; unfilled gaps keep the scene color. |
Advanced
| Setting | Type · Default | Description |
|---|
Use Backface Depth | bool · true | Extra front-face-culled depth pass for real per-object thickness, so rays passing behind an object are rejected. Costs one opaque pass. Turn off to rely on the constant Thickness. |
Max HiZ Mip Override | int · 0 (0-16) | Caps the pyramid level the ray skip may reach. 0 = automatic. Lower it slightly if you see rays "tunneling" past thin geometry at long range. |
Pass Event | RenderPassEvent · After Rendering Skybox | Where the passes inject in the frame. The default lets reflections include opaque geometry and the rendered sky. Move earlier to exclude the sky. |
Debug
| Setting | Type · Default | Description |
|---|
Debug View | enum · Off | Replaces the reflection with an intermediate value (normals, reflected direction, depth, etc.) for inspection. Keep Off for normal rendering. |
MovedDebug View used to sit under
Advanced. It now has its own Debug section, collapsed by default.