Setup Checklist & Validator #
The welcome window shows a live checklist. Each item is green when satisfied and red with a one-click Fix when not:
| Check | What "Fix" does |
|---|---|
| URP render pipeline active | Assigns a URP asset found in your project, or opens Graphics settings. |
| Render Graph enabled | Turns off Compatibility Mode. |
| Depth Texture enabled | Enables Depth Texture on every URP asset missing it. |
| SSR feature on renderers | Adds the feature to any renderer missing it. |
| SSR shaders assigned | Fills the shader fields via Shader.Find. |
Background validator
A passive validator also watches your project and logs a single, grouped console error if the setup breaks - after a recompile, on project changes, or when entering Play mode. It is throttled and de-duplicated, so the same problem never spams the console, and it only reports in projects that actually use URP.
Scans are project-local All scans are restricted
to your Assets/ folder, so Luminance never modifies renderers that live in read-only
packages.