Luminance SSR

Troubleshooting #

No reflections at all

Reflections only appear in Compatibility Mode

This version targets Render Graph. Keep Compatibility Mode off.

Bright / white blown-out highlights

That's usually the scene's direct specular lighting clipping, not SSR. Add a Tonemapping override (Volume) so HDR highlights roll off instead of clamping to white, and/or lower light intensity or material smoothness.

"Immutable package altered" warnings

Older builds could add the feature to renderers inside read-only packages. The current welcome window only scans Assets/. If you still see the warning, remove the accidentally-added Luminance SSR feature from the package renderer, or reimport that package.

Reflections look like they reflect the back of objects

Enable Use Backface Depth, or lower Thickness.

Reflections stop at the screen edge

Expected for screen-space reflections - there is no data beyond the rendered frame. Raise Edge Fade to soften the cutoff.

Reflections don't show off-screen geometry

Expected. SSR is pure screen space and there is no environment fallback - only what is currently on screen can be reflected. See the FAQ.