Troubleshooting #
No reflections at all
- Confirm Render Graph is on (Compatibility Mode off) - the passes don't run otherwise.
- Confirm the feature is on your active renderer and Depth Texture is enabled on the URP asset.
- Confirm your material is reflective enough - push Smoothness up.
- Open the welcome window; the checklist pinpoints the missing piece.
Reflections only appear in Compatibility Mode
This version targets Render Graph. Keep Compatibility Mode off.
Bright / white blown-out highlights
That's usually the scene's direct specular lighting clipping, not SSR. Add a Tonemapping override (Volume) so HDR highlights roll off instead of clamping to white, and/or lower light intensity or material smoothness.
"Immutable package altered" warnings
Older builds could add the feature to renderers inside read-only packages. The current welcome window
only scans Assets/. If you still see the warning, remove the accidentally-added
Luminance SSR feature from the package renderer, or reimport that package.
Reflections look like they reflect the back of objects
Enable Use Backface Depth, or lower Thickness.
Reflections stop at the screen edge
Expected for screen-space reflections - there is no data beyond the rendered frame. Raise Edge Fade to soften the cutoff.
Reflections don't show off-screen geometry
Expected. SSR is pure screen space and there is no environment fallback - only what is currently on screen can be reflected. See the FAQ.