Tidal 2 URP

Changelog

v2.0.0

Requires Unity 6 (6000.0+) with URP 17 · Previous release: v1.0

Tidal 2 is a near-complete rebuild of Tidal's rendering, simulation, and interaction stack. The FFT ocean core remains, but almost everything around it - how the water is meshed, shaded, interacted with, queried, and edited - is new or rewritten. Projects upgrading from v1.0 should read the Upgrade from v1.0 guide.

Underwater Cut-Aways & Performance (final 2.0 additions)

Platform & Pipeline

New: Interaction Canvas System

World-anchored clipmap canvases that follow the camera and points of interest, storing dynamic water state independent of the FFT:

New: Quadtree Ocean Mesh Generator

New: Deferred-Style Water Shading

Water shading moved to a GBuffer + fullscreen composite - see Shading & Caustics.

New: Baked Zone System (per-body)

New: Dynamic Caustics

New: Underwater Rendering Rework

New: GPU Physics Field & Water Queries

New: Buoyancy & Floating Objects

New: Underwater Particles

New: Water Cross-Sections & Dry Cavities (volumes)

New: Sea Foam Texture Generator

New: Editor Experience

Demo Content

Fixes (highlights)

Removed

See the Upgrade from v1.0 guide for the full breaking-changes checklist.


v1.0.0