Tidal 2 URP

Compatibility

Supported Unity versions, render pipeline, platforms, and known limitations.

Tidal v2.0 requires Unity 6 (6000.0+) with URP 17 and its RenderGraph API. It relies heavily on compute shaders and modern GPU-driven workflows.

Unity 2022 / 2021 are no longer supported in v2.0. The project moved to Unity 6 and URP 17's RenderGraph. If you need an older Unity version, stay on Tidal v1.0.

Unity version

Unity Version Status
Unity 2023 and lower Not supported (use Tidal v1.0)
Unity 6 (6000.0+) Supported

Render pipeline

Pipeline Status
Universal Render Pipeline (URP 17, RenderGraph) Supported
High Definition Render Pipeline (HDRP) Not supported
Built-in Render Pipeline Not supported

Graphics APIs

Graphics API Status
Direct3D 11 / Direct3D 12 Tested and supported
Vulkan Not supported in 2.0
Metal Untested for 2.0
OpenGL / WebGL Not supported (compute shaders required)
Vulkan is not supported in 2.0. Several fullscreen passes use quad-topology procedural draws that Vulkan does not accept; a conversion to fullscreen triangles is planned for a follow-up release. The interaction canvas and FFT simulation require compute shaders.

Platforms

Windows Standalone is the optimized target for 2.0. Other platforms may build and run given a compatible graphics API, but they were not tested for this release.

Platform Status
Windows Standalone Optimized target
macOS / Linux Standalone Untested for 2.0
iOS / Android Untested for 2.0
Consoles Untested for 2.0
VR / XR Withdrawn in v2.0 (returning as an opt-in package)
WebGL Not supported
Important: Official support is only guaranteed for entries marked Supported or Optimized target. Other configurations may work but are not tested.

Known limitations

The following are honest limits of the 2.0 release: